Ways+to+use+Technology+in+MATH

Digital Video

 * Videotape people talking about how they use math in their jobs. Have them give them students a sample problem and then show how they solve it. Use clips as a warm-up at the beginning of class. Let students videotape their parents for extra credit. Topics to look for:
 * Integers
 * Fractions
 * Decimals
 * Percents (Discounts, taxes, commissions, and simple interest)
 * Proportions
 * Ratios
 * Area
 * Perimeter
 * Circumference
 * Volume
 * Surface area
 * Transformations (Translations, reflections, rotations, dilations)
 * Equations
 * Inequalities
 * Mean
 * Median
 * Mode
 * Range
 * Graphing (Coordinate plane, histograms, frequency tables, stem-and-leaf plots)
 * Square and square root
 * Pythagorean Theorem
 * Recognizing patterns
 * Probability
 * Symmetry

The Geometer's Sketchpad
This is the most wonderful software for mathematics! I stumbled across activities for GSP to use with the following Connected Mathematics Units: [|Shapes and Designs], [|Covering and Surrounding], [|Accentuating the Negative], [|Moving Straight Ahead], and [|Stretching and Shrinking].

Tinkerplots
This software concentrates on data management and statistics. It is great for asking explorative questions, where students can learn through using real data sets. What is really neat, is the ability to pull data from any web page, into [|Tinkerplots], so that you can work with it. I have some cool resources and data locations that I tag [|here].

NCTM
Illuminations: [|Activities] Web Links
 * [|Data Analysis and Probability]

Games
[|Absurd Math] Absurd Math is an interactive mathematical problem solving game series. The player proceeds on missions in a strange world where the ultimate power consists of mathematical skill and knowledge. Many of the pages have hidden clues and areas. Anytime a player needs help, they may email our staff for assistance. We try to respond within two days. Teachers and parents, email us for answer keys.

[|Project SkyMath] The [|module] may be freely downloaded from this page and we hope that middle-school mathematics teachers will find it interesting enough to use in their classrooms. The module can be incorporated as a replacement unit that uses connections to mathematical concepts in data analysis, graphing, number and number relationship, patterns and functions, and statistics and measurement.

[|Oddball] Oddball is a game which begins with 15 balls. The object of the game is to leave only one ball at the end of your last turn. Each player can remove 1 or 2 balls on each of their turns. The player who leaves the last ball for his opponent is the winner. You must always take the first turn then select "YOUR TURN" to indicate that your turn is over and you are passing play to your opponent (the computer).